

I spawned 75 feral zombies and let them chase me around as I destroyed the ground with a rocket launcher. I increased the count to 200 and both Default and New dropped to 30 FPS. I spawned 100 Demolishers and let them walk around as I flew overhead, 50 FPS for Default and 45 FPS for New configs. However, the gains for me disappear under load. Default config, 140 FPS, new configs, 180. I loaded up the default map with the 2 different configs and stared at the house I spawned next too. If you manage to implement this on your dedicated server please leave feedback on the performance.
7 days to die console update 2021 Pc#
If you decide to try it out, please respond back with results :)Įdit: Escape from Tarkov (another Unity Engine game) dev already pushed an update here applying these tweaks and players are experiencing performance improvements.Įdit: I tested this on a dedicated server running on the same pc with the client running as well, I did notice slightly better performance but can't be sure if it is due to better server performance not taking up a lot from the headroom for the running game itself or just in general the client was running better.

The fix was not found by me but by another reddit user on r/EscapefromTarkov which I only tried in this game as well since both games use the same engine and I noticed the feature is overlooked here as well. My PC specifications: i7 3770K, 16GB DDR3, RX580 8GB and overall my fps has been increased by 10-30%. I play on a private server with a few friends with EAC off so I did not confirm if this works with EAC on. You can compare it to the original and notice that the gfx-enable-native-gfx-jobs will now be enabled and that will optimize the workload per cores, especially for processors that use SMT or HT. Edit that file and it should contain the following:
7 days to die console update 2021 install#
If you go to your game install directory and then in the 7DaysToDie_Data folder, you will find a file called nfig. As some of you may know Escape from Tarkov (the game) just had an update which fixed a simple overlooked feature in Unity Engine that allows for better CPU utilization, resulting in more GPU utilization giving a big boost in frames per second (in some scenarios even up to 30%).
